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Metroid Prime: Hunters Cheats
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Cheats and Codes for Metroid Prime: Hunters on Nintendo DS:



Video (demo version)
Successfully complete all of the training courses and get at least fifth place on the leader board on all the training courses. Once you complete the last one, the "Play Video" option will be unlocked on the touch screen. Touch it to se a short video of Samus discovering some enemies followed by a URL, www.metroidhunters.com. After you watch it once, you can watch it again by touching a small red dot at the bottom right of the main screen.

Jump higher with Morphball
Go into Morphball mode and remain absolutely still. Set all bombs down quickly. Once the bombs explode, immediately change to normal mode. You should jump even higher.

Super Missiles
In multi-player mode, get as much of the energies (weapon energies) as you can, then get a the missile. Once obtained hold Fire (when you select the missile icon so that you have missiles) and you will start charging with the missiles.

Jump higher with Morphball (demo version)
Go into Morphball mode and remain absolutely still. Set all bombs down quickly. Once the bombs explode, immediately change to normal mode. You should jump even higher.

Super Missiles (demo version)
In multi-player mode, get as much of the energies (weapon energies) as you can, then get a the missile. Once obtained hold Fire (when you select the missile icon so that you have missiles) and you will start charging with the missiles.

Charging rocket launcher (demo version)
Obtain the red missile icons two times (in multi-player or single player mode), then hold or tap and hold Fire.

Charging Electro Lob in multi-player mode (demo version)
In Trooper Module, morphball and go to the tiny spacing that launches you to the center. Obtain icon with bombs two times, then charge.

Video trailer (demo version)
Successfully complete all of the training courses and get at least fifth place on the leader board on all the training courses. Once you complete the last one, the "Play Video" option will be unlocked on the touch screen. Touch it to se a short video of Samus discovering some enemies followed by a URL, www.metroidhunters.com. After you watch it once, you can watch it again by touching a small red dot at the bottom right of the main screen.

Morph/Retro Jump (demo version)
In survivor mode, make sure you are not too close to a wall. Tap the Morph icon on the touch screen (or B if in touch-shoot mode) Lay one mine. Note the energy spikes (blue lines) radiating off. Wait for them to converge directly under you. Then, tap the Morph icon (or B) to be sent up higher than normal. Note: You can also jump for more height.

Double Jump (demo version)
If you are in the air at any time in survior mode and did not jump to get there (Morph Jump, fall off platform, etc.) you can jump. For example, if you accidentally fall off a platform, jump quickly and hold Back. This also allows you to jump on top of the level with a Morph/Retro Jump.

Rapid fire with Powerbeam (demo version)
Select the stylus control type. Then, go to either regulator or survivor training modes. Now in order to shoot fast, have your fingers on both L and R and start pressing them one at a time very fast in sequence. Pressing L + R will cause you to shot two shots at the same time.

Get the alien thing off your head (demo version)
To get the alien off your head, morph into the ball and set two mines. This should also kill it as well.

Death Spot in survivor mode (demo version)
When the level starts, turn left. Follow the corridor. You will enter a large open area. Look to the left to see a console and a huge horizontal blue core above it. Jump on the console. If facing the wall, look to the right. (where the caged area is located; it contains a blue ammo pickup). Walk towards the caged area, staying on this raised part of the wall. You will notice a small arch, just big enough for Samus. The back part of the right part of the wall is completely passable. If you walk through it, you will die.

Record Table option
Successfully complete the game to unlock the "Record Table" option at the main menu. Select it to view the best Adventure mode times, total time played, and final Boss times.

Sound Test option
Defeat Gorea's second phase to unlock the "Sound Test" option.

Unlocking other hunters
Defeat a player in Multiplayer mode who is using a hunter you have not yet unlocked. Alternately, defeat the hunter in Single Player mode.

Suitless Samus
Get a 100% game completion in each file to unlock Suitless Samus.

Special hunters license icon
Successfully complete the game with 100% of the scans to unlock the special hunters license icon. Successfully complete Adventure mode without the 100% ending to unlock a blue spiral icon next to your hunter license rank.

Hunters License ranks
Get the indicated number of points by winning WiFi matches to reach the indicated rank:

Bonus arenas
Successfully complete the indicated task to unlock the corresponding arena:

Defeating the second Boss
Around the second Boss are three red buttons. Three worms will come out of them. Instead of shooting them or using missals, use the charge beam to kill them in one hit. The giant plant will then start to shoot at you and his mouth will be open. Shoot the little dot inside his mouth with the charge beam to do a lot of damage. Repeat this to defeat him. Each time you use the charge beam on the dot in his mouth, he will stay open for less time. Also, as usual, you must evacuate the area after you defeat him.

Fight Gorea's second form
In the first fight with Gorea, there are six colored symbols on the wall. Destroy Gorea's arms so that he reveals the Seal Sphere. Jump to the outside ring of the room and Gorea should leave you alone. Shoot each symbol in the following order: yellow, green, orange, blue, purple, red. Each shot must be with the appropriate weapon: Volt Driver for yellow, Battle Hammer for green, Magmaul for orange, Shock Coil for blue, Judicator for purple, and Imperialist for red. This is taken from the Alimbic Prophecies collected via scans throughout the game. After activating all six symbols, you should get a message from your ship. Continue to fight Gorea. One you defeat him, you will be transported to the final battle arena for the true final fight.

Morph/Retro jump (demo version)
In Survivor mode, make sure you are not too close to a wall. Tap the Morph icon on the touch screen (or B if in touch-shoot mode) Lay one mine. Note the energy spikes (blue lines) radiating off. Wait for them to converge directly under you. Then, tap the Morph icon (or B) to be sent up higher than normal. Note: You can also jump for more height.

Double jump (demo version)
If you are in the air at any time in survior mode and did not jump to get there (Morph Jump, fall off platform, etc.) you can jump. For example, if you accidentally fall off a platform, jump quickly and hold Back. This also allows you to jump on top of the level with a Morph/Retro Jump.

Triple jump Metroid style (demo version)
Go into Morphball mode and do not move. Then, throw a bomb and just before it detonates, throw another bomb. When it explodes, you will go into the air. While in the air throw another bomb. When you fall down, do not move. The second bomb will detonate, and you will fly into the air again but this time the third bomb will detonate and you will fly even higher. When the third bomb detonates wait one second then turn into Retro mode and you should go higher. If you jump when you turn into Retro mode you can go higher.

Always have ammunition (demo version)
If you use up all of your ammunition (Power Beam shots), you will get one more shot. However, you will shoot half as fast.

Invisible field (demo version)
In Trooper Module (survivor field), when you start, go to the left and go to the hyper jump area. Then, go into the blue area. Move to the left opening then go outside and jump to the open area in front of you (the generator). Next, go to the left of it and you will see a narrow area to walk on. Go on it, but be careful to not fall off. Go all the way then turn left. You will find a dead end. Perform the "Triple jump Metroid style" trick, and when you are in the air, jump forward over the field gap. It will appear as if you are walking in mid-air, but you are not. It is the stage which has turned invisible. Note: The field will show monsters and other players, and the ledges can be anywhere. So be careful and do this glitch only if you have complete knowledge of the field.

Death Spot in Survivor mode (demo version)
When the level starts, turn left. Follow the corridor. You will enter a large open area. Look to the left to see a console and a huge horizontal blue core above it. Jump on the console. If facing the wall, look to the right. (where the caged area is located; it contains a blue ammo pickup). Walk towards the caged area, staying on this raised part of the wall. You will notice a small arch, just big enough for Samus. The back part of the right part of the wall is completely passable. If you walk through it, you will die.

Charging Electro Lob in Multiplayer mode (demo version)
In Trooper Module, Morphball and go to the tiny spacing that launches you to the center. Obtain icon with bombs two times, then charge.

Metroid Prime: Hunters Unlockable: Compression Chamber
Simply play 4 local games.



Metroid Prime: Hunters Unlock More Hunters
Unlock new hunters (characters) on wi-fi mode by killing them in campaign.



Metroid Prime: Hunters Unlockable: Compression Chamber
You must play 4 local games



Metroid Prime: Hunters Unlockable: Fuel Stack
You must play 20 local games.



Metroid Prime: Hunters Unlockable: Harvester
You must play 12 local games.



Metroid Prime: Hunters Unlockable: Incubation Vault
You must play 6 local games.



Metroid Prime: Hunters Unlockable: Head Shot
You must play a four-player match.



Metroid Prime: Hunters Unlockable: Gateway Arenas
You must Land on a new level in single player.



Metroid Prime: Hunters Unlockable: Fault Line
You must play 22 local games.



Metroid Prime: Hunters Unlockable: Elder Passage
You must play 18 local games.



Metroid Prime: Hunters Unlockable: Council Chamber
You must play 16 local games.



Metroid Prime: Hunters Unlockable: Oubliette
You must defeat the second form of the final boss.



Metroid Prime: Hunters Unlockable: Outer Reach
You must play 10 local games.



Metroid Prime: Hunters Unlockable: Subterranean
You must play 8 local games.



Metroid Prime: Hunters Unlockable: Arena Subterranean
You must play 8 local games.



Metroid Prime: Hunters Unlockable: Gold Medal
Get 200 total wins.



Metroid Prime: Hunters Hint: Morph Jump
Turn into a ball then lay down a bomb. You have to be quick. As soon as the bomb explodes turn back into normal mode and jump and you will go higher than normal.



Metroid Prime: Hunters Hint - Stage Bouncing
If you are stuck at Slench 2A or any boss past that and keep running out of ammo or life, then just skip it and go to Celestial Archives. Yes you can do that and while you beat the archives stage, be sure to pick up four UA Expansions (that's 120 extra shots), 1 energy tank and 1 missile expansion.

Then skip Slench 3B and go to Alinos. Be sure to pick up 2 UA Expansions, (that's 60+120 extra shots) and an energy tank.

Then skip Cretaphid V3 and head to Acterra. Pick up another 2 UA Expansions, (now a total of 240 extra shots) and a missile expansion.

skip Cretaphid V4 and head to V.D.O. While beating this final level, be sure to pick up 1 UA Expansion and 1 Missle Expansion. Now head back to Slench 2A and try again. You should now have 270 extra shots plus 198 extra life. You should find it easier.



Metroid Prime: Hunters Hint - Ripping Cretaphid's Eyes Out With A Splenda-Blender
One of the best ways to take down Cretaphid is to obtain the magmul weapon. With the magmul armed and ready you stand a great chance of victory. If used properly, can take out two or three eyes at once. Just aim at the center of a group of blue eyes. They must be pretty close to each other for magmul to work its magic. Use your missile launcher to take out the crystal as it is easist to aim with.



Metroid Prime: Hunters Hint - Freeze Ray (Unlimited Range)
In multiplayer mode, if you are playing as Noxus, usually, it is only possible to freeze opponents by firing a charged Judicator blast at close range. However, it is possible to freeze opponents from almost any distance.

To do this, just charge the Judicator blast, but instead of aiming at the opponent, aim at the ground. Make sure to be facing your opponent. Then, release the blast and your opponent will freeze on the spot, no matter how far away they are.

*NOTE: This will only work if your opponent is on the same level ground as you are. Also, it will not work on Trace if he turns invisible.



Metroid Prime: Hunters Unlockable - Imperialist
Go to Planet Arcterra. Then, go to the Sic Transit and look for a door with an orange force field. Go through the door using the Magmaul and you will be in a cave with enemies and a force field blocking your way to the Imperialist. Destroy all the enemies in the cave and the force field will disappear. Next, go to where the force field was and you will be attacked by an Artic Spawn. Defeat the Artic Spawn and the Imperialist will appear next to a door with a red force field. Get the Imperialist and you will have that weapon.



Metroid Prime: Hunters Hint: Rankings

There are ranks in the game (Bounty Hunter, Super Hunter, and Elite Hunter) that appear near the WiFi connection button on the multiplayer menu. While Bounty Hunter is the default ranking, Super Hunter requires you get 40 points, while Elite Hunter requires you to get 140 points.

A simple way to get these points is to get two Nintendo DS units and do a multiplayer game from a single card (known as Single Card Play). Play any game and win a battle (Battle Mode is best because you can set the kills and time as low as you want). For winning a battle, you get one point (though if you lose, you lose a point). In this way, you can accumulate points easily to increase your character ranking.



Metroid Prime: Hunters Hint: 4 and 5 Star Ranks

You can get ranked four or five stars (Master Hunter and Legendary Hunter, respectively) by scoring 390 points (for four stars) and 750 points (for five stars).




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